Redmage/server/routes/hot_reload.go

69 lines
1.7 KiB
Go

package routes
import (
"errors"
"io"
"net/http"
"sync"
"github.com/tigorlazuardi/redmage/pkg/log"
)
func (routes *Routes) CreateHotReloadRoute() http.HandlerFunc {
var mu sync.Mutex
knownClients := make(map[string]chan struct{})
firstTime := make(chan struct{}, 1)
firstTime <- struct{}{}
return func(w http.ResponseWriter, r *http.Request) {
id := r.URL.Query().Get("id")
var ch chan struct{}
if oldChannel, known := knownClients[id]; known {
ch = oldChannel
} else {
ch = make(chan struct{}, 1)
ch <- struct{}{}
knownClients[id] = ch
}
w.Header().Set("Content-Type", "text/event-stream")
w.Header().Set("Cache-Control", "no-cache")
w.Header().Set("Connection", "keep-alive")
w.WriteHeader(200)
for {
select {
case <-r.Context().Done():
return
case <-firstTime:
// dispose own's channel buffer to prevent deadlock.
// because it will be filled with new signal below.
if len(ch) > 0 {
<-ch
}
// broadcast to all connected clients
// that hot reload is triggered.
//
// The sender only send one signal,
// and the receiver is only one, and chosen at random, so
// we have to propagate the signal to all
// connected clients.
mu.Lock()
for _, ch := range knownClients {
ch <- struct{}{}
}
mu.Unlock()
case <-ch:
_, err := io.WriteString(w, "data: Hot reload triggered\n\n")
if err != nil {
log.New(r.Context()).Err(err).Error("failed to send hot reload trigger", "channel_id", id)
return
}
if w, ok := w.(http.Flusher); ok {
w.Flush()
} else {
panic(errors.New("HotReload: ResponseWriter does not implement http.Flusher interface"))
}
}
}
}
}